AI Insights · Timothy · July 2022
Top 5 3D Realistic Games on iOS in Belarus: Q2 2022 Performance
An overview of the performance metrics for the top 5 3D realistic games on the iOS platform in Belarus during the second quarter of 2022.
In the second quarter of 2022, the top 5 3D realistic games on the iOS platform in Belarus showcased varied performance metrics across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
CarX Street from CarX Technologies saw a significant rise in weekly downloads, peaking at 4.2K in late April before stabilizing around 900 by the end of June. Revenue fluctuated, reaching a high of $88 in the last week of April and then experiencing a decline towards the end of the quarter, with a low of $11 in mid-April. Weekly active users increased steadily from 222 in mid-April to 4K by the end of June.
Standoff 2 by AXLEBOLT LTD had a robust start with weekly revenue peaking at $1.8K in late April but saw a consistent decline, ending at $496 by the end of June. Weekly downloads remained relatively stable, fluctuating between 800 and 600 throughout the quarter. Active users showed a downward trend, starting at 22.3K in mid-April and decreasing to 15.2K by late June.
PUBG MOBILE from Tencent Mobile International Limited generated notable weekly revenue, peaking at $1.7K in early April and tapering off to $697 by the end of June. Downloads showed a slight decrease, starting at 1.2K in late March and ending at 629 in late June. Active users also saw a decline, from 26.1K in late March to 16.4K by the end of June.
State of Survival: Zombie War by FunPlus International AG had varied weekly revenue, with a high of $2.1K in mid-May and a low of $542 in late June. Downloads peaked at 655 in early May but dropped to 261 by the end of the quarter. Active users showed a slight decline from 2.9K in early April to 2.7K by the end of June.
Race Master 3D - Car Racing from SayGames LTD had modest weekly downloads, ranging from 487 in late March to 355 in late June. Revenue was minimal, peaking at $14 in early May. Active users remained stable, fluctuating slightly between 960 in late March and 890 by the end of June.
For more detailed insights and data, visit Sensor Tower.